- These textures work for any shape, and can also be used for ground cover.
- You can use a little or a lot of any texture as you wish.
- What counts when using these textures? Tightness, lightness, size and direction.
- The more lines you draw, the closer together - the darker the value
- Light pressure while drawing- the lighter the value
- The width and length of the lines can affect value and the 3Dness of an object
- The direction and/or curve of the texture lines will affect the 3Dness of an object.
Play with the number of lines, the direction, the length and the width. Get a feel for what you like and how you might use the differences.
I'm only touching on the idea of depth or volume here. Textures can be used to help for that, and are also useful for shadows. But it depends where you are using them and on what, so I'm not going to discuss it in detail at this point.
You can google and find some truly outstanding tutorials on this subject. My hope here is just to give you a quick reference that will take little time to look over and be easy to remember.
Next Friday, I'll have a step-out for a Lavender Plant. It's a little more complex and I want see how people feel about it so I have a better idea of how much you want to experiment.
For a full list of Fantasy Landscape Step-outs, Step-by-steps, Step-wiselys and guide rules go here.